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How to Run Volleyball Tryouts
A volleyball tryout is mostly waiting for the ball. Serving, passing and hitting drills move one player at a time, so a badly planned session has fifteen players watching three of them while you score the drill and not the player. This is a ninety-minute run of show that keeps every player touching the ball, tests serve receive against real serves, and saves the last stretch for 6-on-6.
A 90-minute volleyball tryout, minute by minute
This is the shape most clubs settle on for a group of twelve to twenty-four players. The numbers are a guide: shorten the drills for a younger group, and give the 6-on-6 longer for an older one.
| Time | What happens | Who runs it |
|---|---|---|
| 0:00 to 0:10 | Check-in, numbered bibs, medical forms confirmed, then a dynamic warm-up with a ball that includes the shoulders and ankles, all together. Libero volunteers are noted. | Registrar and one coach |
| 0:10 to 0:20 | Serving from the line, a set number each to called zones, with serves in counted. Jump touches are taken from groups in turn. | Two evaluators and a counter |
| 0:20 to 0:32 | Serve receive and passing lines against real serves, with a target for the pass. Passes on target counted out of ten. | One evaluator per court, servers rotating |
| 0:32 to 0:42 | Setting from good and bad passes, with a hitter to set to. Setter candidates get the same balls. | One evaluator for setters |
| 0:42 to 0:54 | Hitting lines: approach, arm swing and contact, with a setter feeding. | One evaluator per line |
| 0:54 to 1:02 | Blocking footwork and timing along the net, then against a hitter. | One evaluator at the net |
| 1:02 to 1:10 | Defense and digging: a coach hits or tosses to the back row, players move to a platform. | One evaluator and a feeder |
| 1:10 to 1:25 | 6-on-6 scrimmage in short games, teams mixed every game, everyone rotating through the front and back row. | Every evaluator, one eye each |
| 1:25 to 1:30 | Water, thank you, and exactly what happens next and when families will hear. | Head coach |
The seven volleyball drills and stations, and how to run each
These are the stations the scorecard builder can add to the sheet, in the order they usually run. Delete the ones you are not running: a station on the sheet that never happened leaves a blank that looks like a missing score.
- Serving. Players serve from the line to called zones, a set number each, with an evaluator watching the toss and the contact and a counter keeping serves in. Run it with a few players serving at once across the courts so nobody waits. Decide the serving distance for the age group, and let the youngest serve from closer if your league does. What to score: Serving: the technique and the targeting. Write serves in out of ten in the measurables table, and take approach and block touches from groups as they wait.
- Serve receive. Players pass against real serves from servers they have not practiced against, to a target near the net, a fixed number each and in the same positions. Include a serve short, a serve deep and one to the line. Count passes on target out of ten, and watch the platform and the footwork on every one. What to score: Serve receive. Score where the ball goes and the platform, not only whether it stayed up, and record passes on target as a number.
- Setting. A passer sends the ball to the setter, who sets to a hitter. Give every setter candidate the same mix of good and off-target passes, and have them set both forward and back. Keep it short, and watch the hands and the feet to the ball. What to score: Setting: location and tempo, from an off-target pass as well as a good one, and the hand position.
- Hitting lines. Hitting lines with a setter feeding, a few swings each from the left and the right where the age group allows. Start with an approach and a contact against no block, then add a block. Cap the number of swings per player, and stop anyone whose shoulder is sore. What to score: Attacking: the approach, the arm swing and the contact, and the shot choice once a block is added.
- Blocking. Footwork along the net, then closing a block with a partner against a hitter. Keep lines at the net spaced apart, so no one lands on a foot. Run it short, and demonstrate the footwork once. What to score: Blocking: the footwork, the timing and the position of the hands, and whether the player reads the setter.
- Defense and digging. A coach hits or tosses balls to the back row from the other side of the net, with the players moving to a platform and playing the ball to a target. Include a ball hit hard, a ball tipped and a ball to either side, and rotate players through so the evaluator sees each of them several times. What to score: Digging: the movement to the ball and the platform, and whether the ball stays playable. Take communication from the calls players make.
- 6-on-6 scrimmage. 6-on-6 in short games, with the teams mixed every game and every player rotating through the front and back row. Use your league's rules for the age group, and serve in a set order so every player serves. Put an evaluator on each side of the net, and one on the setters. What to score: Awareness and communication, and a second look at anything that looked different from the drills.
Keeping a volleyball tryout safe
The rules that cover safety belong to your league, your school and your governing body, and they change, so treat this as questions to answer before the day.
- The net and the standards. Check the net height for the age group before the first player arrives, make sure the poles are padded and the net is tight, and do not let players hang on either.
- Landing under the net. A player who lands on another player's foot can turn an ankle. Keep the lines at the net spaced apart, and tell players to land and move away from the center line.
- Arms and shoulders. Serving and hitting load the shoulder, so warm it up, and cap the number of serves and swings per player. Anyone who says their shoulder is sore sits out, and the coach does not ask twice.
- The floor. A clean, dry floor and indoor court shoes. Wipe up sweat and spilled water between rotations.
- Heat. Gyms can be warm. Build a water break into every change of station, and decide in advance what would shorten or cancel the session.
- Head injuries. A ball to the head or a fall can cause one. Who is trained to recognize a suspected one, and what do your league and state require? Many leagues and states require the player to come out and not return the same day.
- An emergency plan. A written plan with the address of the gym, the nearest phone and the person who will make the call, and a first-aid kit and ice at the court before the first player arrives.
How many people you need
The usual way to wreck a tryout is to run it with too few evaluators and ask each to watch everything. A workable plan, by turnout:
| Players | Evaluators | Helpers | Notes |
|---|---|---|---|
| Up to 12 | 3 | 1 counter, 1 registrar | One evaluator per station on a single court. The same three watch the 6-on-6, one on each side and one at the net. |
| 13 to 24 | 4 or 5 | 2 helpers, 1 registrar | Add a setter evaluator and a second court if you have one. This is the size most sessions are. |
| 25 to 40 | 6 or more | As above, plus a ball cart helper | Run two groups at once on two courts, or split into two sessions. One court cannot give thirty players enough touches. |
Two evaluators on every station is better than one, scoring independently, and impossible for most volunteer clubs. If you can only double up on one thing, double up on serve receive, which often decides who plays.
Volleyball tryout checklist
Most tryout problems start before the first player arrives. Pack and set up from this list the evening before, so the morning goes on watching players.
- Paperwork. A sign-in sheet, each player's registration and medical consent, one scoring sheet per evaluator with spares, and clipboards and pens.
- Numbers. Numbered bibs or tape in two colors, and a master list of numbers to names that only the registrar holds.
- Volleyballs. The size your age group uses, enough for every station to work at once, plus a ball cart, and spares that are pumped.
- The net. Set to the height for the age group, tight, with the standards padded and checked before anyone arrives.
- Markers and targets. Cones or floor markers for the serving zones and the passing target, so every player is aimed at the same spots.
- Measuring. A way to measure standing reach and jump touches the same way for everyone, such as a marked wall, and a counter for serves and passes.
- Court assignments. Which group starts on which court, written on a sheet where everyone can see it, so the first rotation does not begin with twenty players asking where to go.
- First aid and water. A first-aid kit, ice, water for everyone, and the plan for heat written down with a phone that works.
- Afterward. A way to collect every scoring sheet before anyone leaves, and a short message ready that says when and how families will hear.
Running the 6-on-6 so it is fair
The 6-on-6 is the only place a pass, a set, a hit and a call are tested together, which makes it the part most worth running well. A badly arranged one scores the arrangement.
- Mix the teams every game. Two players who are always on the same team are judged as a pair. Write the rotation down before the session so nobody is choosing sides in front of the group.
- Do not stack the strongest players. A team of the best players makes everyone else look worse, and a team of the weakest makes the best look like stars. Spread the ability you already know about across the teams.
- Give every setter candidate the same balls. A setter who gets three good passes and one who gets nine bad ones have not had the same tryout. Rotate them in, and write down who set.
- Rotate through the front and back row. Every player should be seen at the net and in the back, so you see more than one role.
- Keep the games short. Games to a low score keep the pace honest, because as players tire, their play becomes less representative of their usual level.
- Call it the way your league does. Players who have only played informally may not have met a referee, and a tryout is a fair place to see how they react to a call.
Mistakes that make volleyball tryout scores wrong
- Judging from the drills alone. Drills show a serve and a swing, not a decision. Awareness, communication and the set from a bad pass only show in a rally.
- Letting height decide. Height follows growth at youth ages. Score what the player does with it, and look again next year before you label anyone a middle.
- Scoring only the hitters. Kills are the visible part. The pass and the set that made them are the work, and the players who do it are scored on the same sheet.
- Forgetting serve receive. It does not look dramatic and it often decides who plays. Give it a station, count the passes, and score where the ball goes.
- Forgetting the back row. If your evaluators spend the session at the net, the liberos and defensive specialists get a half-scored sheet.
- Rewarding the early developer. In any age group the oldest players are almost a year older than the youngest. Check the birth date on the sheet before you decide that a player looks behind.
After the tryout
Average the independent sheets before anyone discusses a name, tell families privately and before the roster goes up, and keep the sheets until any appeal window has closed. The longer version, which applies to every sport, is the general tryouts and evaluation guide.
Once the teams exist, the paperwork is the registration form, the code of conduct and the uniform and equipment checkout.
Other sports, and the general version
This is the volleyball version. The general tryouts & evaluation works for any sport, and the volleyball forms and templates page lists the other 5 volleyball documents.
Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.
Common questions about volleyball tryouts
How long should volleyball tryouts be?
Ninety minutes is a sensible target for one age group of twelve to twenty-four players on one or two courts. Less than an hour does not leave enough time for the 6-on-6, which is where the decisions are made, and more than two hours is scoring fatigue, not skill. If you need a second session, score both and average them rather than treating the second as a tiebreak.
What drills should we run at volleyball tryouts?
Seven stations cover what a coach scores: serving, serve receive and passing lines, setting, hitting lines, blocking, defense and digging, and a 6-on-6 scrimmage. Keep each one simple enough that a nervous ten-year-old understands it from one demonstration, because a player confused by the drill is not being scored on the skill.
How do you run a volleyball tryout with lots of players?
Use every court and every ball. Run serve receive and hitting in small groups at the same time, with an evaluator at each, and put the extra players in scrimmage rotations. A tryout with forty players in one line is scoring their patience.
How do you test serve receive fairly?
Give every player the same serves, from the same servers, to the same spots, with a target for the pass. Count passes on target out of ten as a number, and score the platform and the footwork on the grid. A player who passes against an easy server has not shown what a player who passes against a hard one has.
Should every player try every position?
At younger ages, yes. Let hitters pass and setters hit in the drills, then use the position criteria only for the groups you actually split. A ten-year-old labeled a middle because of height can stay a middle for years.
More volleyball tools
The rest of the volleyball toolkit
Volleyball Registration Form
Positions, hitting hand, libero interest, last season's level, uniform sizes and three jersey number choices, on a form for sign-up day.
Open the generatorVolleyball Code of Conduct
Net, rotation, referee and calling rules for players, and court, serve and line-judge rules for parents, on one page with one signature.
Open the generatorVolleyball Tryout Evaluation Form
A scoring grid for serving, serve receive, setting, attacking, blocking and digging, with a table for jump touches and serves in.
Open the generatorVolleyball Player Evaluation Form
A mid-season report for a parent: volleyball skills against the age group, a section for each position, and room for words.
Open the generatorVolleyball Uniform & Equipment Checkout
Jersey, shorts, libero jersey, warm-ups and practice balls, with number, size, condition and replacement cost, and a return date.
Open the generatorPlaybook Logix
What happens after the volleyball tryout
Playbook Logix is registration, rosters, payments, schedules and team messaging for youth and adult sports, in one place. The scorecard decides who plays where. Playbook Logix takes over once the teams exist, and it can handle the sign-ups before them.
Take sign-ups for the tryout
Open the tryout as its own program with a birth-date window and a cap on spots, collect the fee if you charge one, and have every family give you the same information before they arrive.
How it worksBuild the teams from one pool
Registered players land in a single pool and you place them on teams afterward, so the rosters you build from your scorecard are the ones families see. A roster can hold players, coaches, managers and volunteers.
How it worksTell families what happens next
Post the results and next steps on the team message board, with an Acknowledge button to see who has read them. Email and text blasts for anything that cannot wait are on the paid plans.
How it worksThe Starter plan is free, and the iPhone and Android app is free on every plan. Anything described above as Coach plan and above needs a paid plan. See the plans or the mobile app.
After the tryout comes the roster
Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.