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How to Run Lacrosse Tryouts

A lacrosse tryout is a stick skills test with a scrimmage on the end. Line drills, ground balls and dodging move one player at a time, so a badly planned session has fifteen players watching three of them while you score the drill and not the player. This is a ninety-minute run of show that keeps every player touching a ball, works the goalies on their own, and keeps every evaluator looking at something.

Open the lacrosse scorecard

90minute session plan
7tryout stations
5positions scored
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A 90-minute lacrosse tryout, minute by minute

This is the shape most clubs settle on for a group of fifteen to thirty players. The numbers are a guide: shorten the drills for a younger group, and give the scrimmage longer for an older one. It is written for field lacrosse, so for box lacrosse, replace the stations that do not fit and add your own.

TimeWhat happensWho runs it
0:00 to 0:10Check-in, numbered pinnies, medical forms confirmed, equipment checked, then a dynamic warm-up with a stick and a ball, all together. Goalie volunteers are noted.Registrar and one coach
0:10 to 0:20Line drills: cradling, passing and catching, with both hands. A sprint and a shuttle are timed from groups in turn.One evaluator and a timer
0:20 to 0:30Ground balls, 1v1 and in traffic at a controlled speed. Successful pickups counted out of ten.One evaluator per area
0:30 to 0:40Shooting from set positions and on the run, with goalies in goal in full protective equipment.One evaluator and a feeder
0:40 to 0:50Dodging from behind the goal and from up top, against a defender at a controlled speed.Two evaluators, one per area
0:50 to 1:00Defensive footwork and legal checks on a stationary or controlled partner. No live checking where your league restricts it.Coaches who teach the technique your league uses
1:00 to 1:10Goalies take a shot series from set spots with a fixed number of shots each. Everyone else plays small-sided games without checking.One evaluator for goalies, one per game
1:10 to 1:25Scrimmage in short games, teams mixed every game, everyone playing the position they auditioned for and one other.Every evaluator, one eye each
1:25 to 1:30Water, thank you, and exactly what happens next and when families will hear.Head coach

The seven lacrosse drills and stations, and how to run each

These are the stations the scorecard builder can add to the sheet, in the order they usually run. Delete the ones you are not running: a station on the sheet that never happened leaves a blank that looks like a missing score.

  1. Line drills. Two lines passing and catching at a set distance, then cradling while moving, with both hands and a catch on the move from each side. Show the grip and the cradle once, and keep it moving. Take a sprint and a shuttle time from groups in turn, and count wall ball catches in thirty seconds if you have a wall. What to score: Stick handling, catching and passing, and which hand the player trusts. Write the sprint, the shuttle and the wall ball count in the measurables table.
  2. Ground balls. Loose balls rolled or tossed to a player, 1v1 against a partner and then in a small group, at a controlled speed. Look for the first step, the feet moving through the scoop and the stick protected on the way up. Count successful pickups out of ten. What to score: Ground balls, with a note on effort. Score the footwork and the stick protection, not only whether the player came up with it.
  3. Shooting. Players shoot from set positions and then on the run, a fixed number each, with a goalie in full protective equipment and a feeder. Include a shot after a catch and a shot off a dodge. Count shots on target out of ten if you like. What to score: Shooting: the technique, the placement and the decision. Keep the speed in the notes, and keep goals off the grid.
  4. Dodging. Dodges from behind the goal and from up top against a defender at a controlled speed, a few each, with a change of pace and a change of direction. Ask for both hands. Stop the drill if the contact stops being controlled. What to score: Dodging and stick handling under pressure: the protection of the stick, the first step and whether the player beat the defender cleanly.
  5. Defensive footwork. Defensive footwork against an attacker moving at a controlled speed, then stick checks on a stationary or controlled partner, taught the way your league teaches them. No live checking where your league restricts it. Demonstrate each rep, then watch the player do it. What to score: Positioning and the defensive criteria: the feet, the angle and the legal check. Leave the cells blank for a group that ran none.
  6. Goalie shot series. Goalies in full protective equipment take a fixed number of shots from the same spots, from the same shooters, after a proper warm-up. Include low, high, bounce and long shots, and a clear or outlet pass after each save. Ask for volunteers at the younger ages. What to score: Reaction, positioning, the first move and the outlet pass. Do not compare save counts, which depend on who took the shots.
  7. Scrimmage. Small-sided games without checking, then a larger scrimmage, with the teams mixed every game and everyone playing the position they auditioned for and one other. Use your league's rules for the age group, and substitute at set times so everyone gets similar minutes. What to score: Positioning, conditioning and coachability, and a second look at anything that looked different from the drills.

Keeping a lacrosse tryout safe

The rules that cover safety belong to your league, your school and your governing body, and they change, so treat this as questions to answer before the day.

  • Equipment. What does your league require, for boys' or girls' play, and at what age? Say so in the announcement, check every player at the gate, and follow the manufacturer's instructions on fit. Keep a few loaner sticks and any required equipment for players who need it.
  • Sticks. Check them for damage and legality before the session. A cracked head or shaft can hurt someone, and a player with an illegal stick should be given one that is legal.
  • Goalies. Never take a shot on a goalie who is not in their full protective gear, and never let a player shoot at a goalie who is not ready. Warm the goalie up first.
  • Contact. Keep checking controlled and, where your league restricts it, out of the session entirely. Stop a drill the first time a player swings at another player or checks toward the head or from behind.
  • Heat. What do your league and state require, where is the water and the shade, and what conditions shorten or cancel the session? Build a water break into every change of station.
  • Head injuries. Who is trained to recognize a suspected one, and what do your league and state require? Many leagues and states require the player to come out and not return the same day.
  • An emergency plan. A written plan with the address of the field, the nearest phone and the person who will make the call, and a first-aid kit and ice at the field before the first player arrives.

How many people you need

The usual way to wreck a tryout is to run it with too few evaluators and ask each to watch everything. A workable plan, by turnout:

PlayersEvaluatorsHelpersNotes
Up to 1631 timer, 1 registrarOne evaluator per rotation station. Goalies are scored by whoever has a free eye.
17 to 304 or 52 helpers, 1 registrarAdd a dedicated goalie evaluator, and an evaluator for each scrimmage. This is the size most sessions are.
31 to 486 or moreAs above, plus a field helperRun two groups at once on two fields, or split into two sessions. One field cannot give forty players enough touches.

Two evaluators on every station is better than one, scoring independently, and impossible for most volunteer clubs. If you can only double up on one thing, double up on the scrimmage, where opinions differ the most.

Lacrosse tryout checklist

Most tryout problems start before the first player arrives. Pack and set up from this list the evening before, so the morning goes on watching players.

  • Paperwork. A sign-in sheet, each player's registration and medical consent, one scoring sheet per evaluator with spares, and clipboards and pens.
  • Numbers. Numbered pinnies in two colors, so the scrimmage teams can be mixed and told apart, and a master list of numbers to names that only the registrar holds.
  • Balls. Lacrosse balls, a lot of them, in a bucket at every station, plus spares.
  • Sticks. A few spare sticks for players who forgot theirs or have not got one, checked for damage.
  • Goals and goalie gear. Goals with nets, and a full set of protective equipment for any goalie who needs it, checked and ready before the shooting station.
  • Required equipment. Whatever your league requires, in loaner sizes where you have it, and a mouthguard policy you have told families about.
  • Timing. Stopwatches for the sprint and the shuttle, cones for the stations and the small-sided fields, and a visible clock or a timer so rotations end when they should.
  • A wall for wall ball. A wall or rebounder and a marked distance, if you are counting wall ball catches, with the same distance for everyone.
  • Field assignments. Which group starts at which station, written on a sheet where everyone can see it, so the first rotation does not begin with twenty players asking where to go.
  • First aid and water. A first-aid kit, ice, water for everyone, and the plan for heat and weather written down, with a phone that works.
  • Afterward. A way to collect every scoring sheet before anyone leaves, and a short message ready that says when and how families will hear.

How to evaluate lacrosse goalies

A goalie is a position of its own, with its own gear and its own tryout, and the number most people reach for, goals allowed, tells you the least. It depends on the quality of the shots and the pressure in front of the goalie, so give every goalie the same test and score what they do.

  • Same shots, same spots, same shooters. A fixed number of shots from set positions, taken by the same players for every goalie, after a proper warm-up and in full protective equipment. Anything else compares the shooters.
  • Positioning and stance. Where the goalie stands in relation to the shooter and the goal, and a balanced ready stance with the stick up. This shows before the shot, so watch the setup as closely as the save.
  • Reaction and hand speed. The first move toward the ball, and how quickly the stick and the hands get there. Score the move, not only whether the save was made.
  • Saves on the pipes. Low, high and corner shots close to the posts test a goalie's reach and footwork. Include them in the series, in the same order for everyone.
  • Rebound control. What happens to the ball after the save: absorbed, steered away from the shooters, or left in front. A save that gives up a second shot has done half the job.
  • Clearing and outlet passing. A save is the start of a possession. Score the decision and the accuracy of the clear or the outlet pass to a teammate, not only the distance.
  • Directing the defense. Calling the slides, the ball and the matchups. A goalie who talks sees the whole field, and it shows in the scrimmage more than in the shot series.
  • Composure. What the goalie does after a goal. A player who resets in a few seconds and plays the next shot well is worth more than one who saved the first three.
  • Do not rely on goals allowed. It depends on the shots taken, the shooters and the defense in front. Keep any count as context, and never rank goalies on it.

Teaching before you score: the experience gap

Lacrosse groups arrive with a wider experience gap than most sports. A tryout that scores what players already know mostly scores who started early.

  • Teach one thing, then watch. Show the grip, the cradle or the scoop, give three reps, and watch who improves. Improvement in ten minutes tells you more than the first rep.
  • Separate cannot from never taught. A player who fixes a correction on the next rep has simply not been coached. A player who does not improve with the same help is telling you something different.
  • Give wall ball a few minutes. A new player gets more from three minutes of wall ball than from watching, and you see how they respond.
  • Score the first-timers separately. If your program takes first-time players, give them their own evaluator and a sheet that notes improvement, or you will rank experience and not potential.

Mistakes that make lacrosse tryout scores wrong

  • Ranking experience and not ability. A veteran will beat a first-timer on every drill. Teach one thing and score the improvement, or you will keep only the players who started early.
  • Over-reading shot speed. A hard shot at the goalie's pads is not a good shot. Score the placement and the technique, and keep the speed in the notes.
  • Judging stick skills only in lines. A clean catch in a line is easy. Stick handling under pressure shows in the dodging and the scrimmage.
  • Forgetting ground balls. They do not look dramatic and they separate a group faster than almost anything else. Give them a station, and count the pickups.
  • Ignoring the off hand. A player who is good with one hand is easy to defend. Watch both.
  • Forgetting the goalies. If your evaluators spend the session in the drills, the goalies get a half-scored sheet. Give them their own evaluator and the same shots.
  • Rewarding the early developer. In any age group the oldest players are almost a year older than the youngest. Check the birth date on the sheet before you decide that a player looks behind.

After the tryout

Average the independent sheets before anyone discusses a name, tell families privately and before the roster goes up, and keep the sheets until any appeal window has closed. The longer version, which applies to every sport, is the general tryouts and evaluation guide.

Once the teams exist, the paperwork is the registration form, the code of conduct and the equipment checkout, with the equipment fitting before the first practice that needs full gear.

Other sports, and the general version

This is the lacrosse version. The general tryouts & evaluation works for any sport, and the lacrosse forms and templates page lists the other 5 lacrosse documents.

Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.

Common questions about lacrosse tryouts

How long should lacrosse tryouts be?

Ninety minutes is a sensible target for one age group of fifteen to thirty players. Less than an hour does not leave enough time for position work and a scrimmage, and more than two hours is scoring fatigue, not skill. If you need a second session, score both and average them rather than treating the second as a tiebreak.

What drills should we run at lacrosse tryouts?

Seven stations cover what a coach scores: line drills for cradling, passing and catching, ground balls, shooting, dodging, defensive footwork with legal checks at controlled speed, a goalie shot series, and a small-sided and full scrimmage. Keep each one simple enough that a nervous ten-year-old understands it from one demonstration.

How do you run a lacrosse tryout with first-time players?

Teach before you score. A first-time player who has never held a stick will look far behind a veteran, so show the grip and the cradle, give a few minutes of wall ball or partner passing, and then watch how quickly each player improves. The player who learns fastest in ten minutes is often the one worth the most in a season.

Should lacrosse tryouts include live checking?

Not live. Contact and checking rules differ between boys' and girls' lacrosse and between leagues, and many limit contact at evaluations. Check yours first, and use controlled footwork and stick checks on a stationary partner to see technique without live contact. A player's readiness for contact is a separate decision for the coaches and the league's rules.

How do you evaluate a goalie fairly?

In their own session, with the same shots from the same spots for every goalie, in full protective equipment, and with the shooters kept the same. Score reaction, positioning and the clear, and do not compare save counts, which depend on who took the shots.

After the tryout comes the roster

Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.