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Free Lacrosse Tryout Evaluation Form & Scorecard
A good lacrosse tryout starts with the stick, because a genuinely fast athlete who cannot catch under pressure cannot play yet, and ends in the scrimmage, where positioning and ground balls show. Youth groups arrive with a wider experience gap than most sports, so the scorecard separates what a player cannot do from what they have simply never been taught.
What each lacrosse criterion actually measures
The scorecard loads these nine columns. They are short labels, and the labels hide most of the judgment, so here is what an evaluator is looking at under each.
- Stick handling. Control of the ball in the stick while moving: cradling, switching hands and protecting the ball from a defender. Score both hands, because a player who can only use one is easy to defend. Stick skills gate everything else, so this is the column to weigh first.
- Catching. Giving with the stick, soft hands, eyes on the ball into the pocket, and catching on the move and from both sides. Score the catch on a ball a player could catch, and note a first touch that is rough because the player has only ever caught in a line.
- Passing. Accuracy, a clean release and a ball the receiver can handle, to either side. Score the pass the receiver can use, and watch the release more than the speed.
- Shooting. Accuracy and a clean release from set positions and on the run, with a plan for where the ball is going. Count shots on target as a number if you like, and score the technique and the decision. A hard shot into the goalie's pads is not a good shot.
- Dodging. Getting past a defender with the stick protected, a change of pace and direction, and a plan, from behind the goal and from up top. Score the protection of the stick and the first step, not only whether the player got by.
- Ground balls. Getting to a loose ball first, scooping through it with the feet moving and coming up with the stick protected. It is the least glamorous skill in lacrosse and one of the best separators. Score it 1v1 and in traffic, and score the effort as much as the scoop.
- Positioning. Where a player stands in relation to the ball, the goal, the teammates and the opponents. It only shows in play, so score it in the scrimmage and leave it blank after the drills.
- Conditioning. Keeping the quality up through the session. Lacrosse is a running game, so score how the stick skills hold up late, not only how fast a player is on a sprint, and be fair to the youngest players.
- Coachability. The player who adjusts when shown something, not the one who nods. Correct one thing in the middle of a drill, such as the top hand or the cradle, and watch who fixes it on the next rep.
What to score once you split into groups
A skill that decides one position is noise on everyone else's sheet, which is why these sit apart from the general set. Position names differ between boys' and girls' lacrosse, and many programs rotate the youngest players, so edit the names to match yours and use these for the groups you actually split. These are field lacrosse positions, so for box lacrosse, rename them and edit the criteria to match your league. Pick a position in the builder and the scorecard columns rebuild themselves.
Attack
Score the dodge, the shot and the pass to a teammate, and what the attacker does without the ball. Attackers are scored on stick protection and feeding as much as on shooting, and riding, the pressure on the team clearing the ball, is effort you can see in any drill.
- Dodging
- Shooting accuracy
- Feeding and vision
- Off-ball movement
- Riding effort
- Stick protection
- Coachability
Midfield
The position that runs the length of the field. Score two-way work rate, transition speed and defensive slides, and shooting on the run. A midfielder who is everywhere and loses the ball is a different player from one who keeps it.
- Two-way work rate
- Dodging from up top
- Transition speed
- Ground balls
- Shooting on the run
- Defensive slides
- Coachability
Defense
Footwork, positioning and stick checks at controlled speed. Score the feet before the stick, since a defender with good feet rarely needs to reach, and score the clear, because a defender who wins the ball and gives it away has not solved anything. Keep contact within what your league allows at this age.
- Footwork and positioning
- Stick checks
- Body positioning
- Ground balls
- Clearing the ball
- Communication
- Coachability
Goalie
A position of its own, with its own gear and its own tryout. Give every goalie the same shots from the same spots, and score reaction, positioning, the first move and the clear or outlet pass. A save count depends on the shooters, so it is not a fair comparison. In the younger groups, ask who wants to try.
- Reaction and hand speed
- Positioning and arc
- Saves on the pipes
- Clearing and outlet passes
- Directing the defense
- Composure
- Coachability
Faceoff
A specialist position in boys' lacrosse, and a draw in girls' lacrosse. Score the technique off the whistle, the scrap for the ground ball that follows and the awareness of the wings. It is one or two players a team, so use this sheet for them alone.
- Clamp technique
- Counters and exits
- Ground ball scrap
- Wing play awareness
- Quickness off the whistle
- Coachability
How to score a lacrosse tryout
A five point scale gives evaluators a consistent way to compare players across the same drills and the same age group. It is printed above the grid so every evaluator reads the same words, and the last column is an average, not a total.
| Score | What it means |
|---|---|
| 5 | Well above the group |
| 4 | Above the group |
| 3 | At level for this age group |
| 2 | Developing |
| 1 | Needs significant work |
- Agree on the 3 before anyone is scored. Have every evaluator watch the same few catches, passes and ground balls, and say out loud what a 3 looks like for this age group. A lot of the disagreement between evaluators is about where the middle is, not about the players.
- Score what you saw, when you saw it. Write the number before the next player steps in. Leave a cell blank for a skill the session never tested, such as shooting for a player who never took a shot. A blank costs a player nothing, because the average only counts what was scored.
- Score each column on its own. A fast player should not lift a stick handling score, and a dropped pass should not pull down ground balls.
- Score independently, then average. Two evaluators who confer during the session produce one opinion twice.
- Score both hands. A player who is good with one and lost with the other has shown you two scores, not one.
Times and counts are numbers, not scores
The scorecard has a second table beneath the scoring grid for the numbers a lacrosse tryout produces: a sprint, a shuttle, wall ball catches, ground balls picked up out of ten, and the positions each player auditioned at. They are there on purpose.
- Write the number, not a score. Seven ground balls out of ten is information. A 4 is an opinion about it. Keep the information until you have seen the whole group.
- Decide what a 3 means for the age group first. Then convert, once, for everyone, the same way.
- Do not let a number decide alone. Speed follows growth at youth ages, and wall ball counts measure one skill that is only loosely related to how a player plays in a game. A first-time player who has never used a wall will score low and may be learning fast.
- Measure the same way for everyone. The same wall, the same distance and the same stick, or the numbers measure the setup.
- Check the birth date before you decide. In any age group the oldest players are almost a year older than the youngest, and the older ones often look faster and stronger. Score the skill, and look at the birth date on the sheet before you judge a player who looks behind.
- Leave it blank if it was not measured. Not every session runs the timed work, and an empty cell is honest.
The seven stations the builder can add to the sheet, and the order they run in, are on the lacrosse tryouts guide, along with a ninety-minute schedule and a staffing plan.
Other sports, and the general version
This is the lacrosse version. The general tryout evaluation scoresheet works for any sport, and the lacrosse forms and templates page lists the other 5 lacrosse documents.
Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.
Common questions
What should a lacrosse tryout evaluation form include?
The skills you will actually test that day: stick handling, catching, passing, shooting, dodging, ground balls, positioning, conditioning and coachability. Add a notes column and a row for each player. Keep timed and counted work, such as a sprint, a shuttle and wall ball catches, in a separate table as raw numbers.
How do you score a lacrosse tryout?
On a five point scale that every evaluator reads the same way, scored independently and averaged afterwards. Agree out loud what a 3 looks like for the age group before anyone is scored, write each number before the next player steps in, and leave a cell blank for anything the session never tested.
How do you tell a player who cannot from one who was never taught?
Teach one small thing in the middle of a drill, such as where the top hand goes, and watch the next three reps. A player who fixes it is learning quickly and has simply not had the coaching. A player who cannot is the one who does not improve with the same help. It is the most useful single test in a first-time group.
Should we score ground balls?
Yes, and give them a station of their own. Ground balls are the least glamorous skill in lacrosse and one of the best separators, because they show effort, footwork and stick protection at once. Score them 1v1 and in traffic, and count successful pickups out of ten as a number if you like.
Do we score by position?
Yes, once you split into groups. Score the whole group on the general criteria while everyone is together, then use the position criteria for attack, midfield, defense, goalie and faceoff. Pick a position in the builder and the columns rebuild. Position names differ between boys' and girls' lacrosse, and many programs rotate the youngest players, so use the position sheets for the groups you actually split.
How many evaluators do we need?
At least two scoring independently, and one more for the goalies if you can, since they are judged on different things from everyone else. Average the sheets afterwards and do not let evaluators confer during the session.
Can we use this sheet to form teams rather than cut players?
Yes. Many leagues and clubs rate players so teams can be balanced, not to decide who plays. The same sheet works: average the scores, and use the Players to look at again line to flag the ones you want a second look at before the draft.
More lacrosse tools
The rest of the lacrosse toolkit
Lacrosse Registration Form
Positions, top hand, goalie interest, last season's level, equipment owned and three jersey number choices, on a form for sign-up day.
Open the generatorLacrosse Code of Conduct
Equipment, stick, contact and penalty rules for players, and sideline and penalty-call rules for parents, on one page with one signature.
Open the generatorLacrosse Player Evaluation Form
A mid-season report for a parent: lacrosse skills against the age group, a section for each position, and room for words.
Open the generatorLacrosse Tryouts & Evaluation Guide
A 90-minute run of show, seven stations from line drills to the scrimmage, a staffing plan, and how to run goalies fairly.
Read the guideLacrosse Equipment & Uniform Checkout
Sticks, helmets, pads, goalie gear and uniform, with ID numbers, size, condition and replacement cost, and a return date.
Open the generatorPlaybook Logix
What happens after the lacrosse tryout
Playbook Logix is registration, rosters, payments, schedules and team messaging for youth and adult sports, in one place. The scorecard decides who plays where. Playbook Logix takes over once the teams exist, and it can handle the sign-ups before them.
Take sign-ups for the tryout
Open the tryout as its own program with a birth-date window and a cap on spots, collect the fee if you charge one, and have every family give you the same information before they arrive.
How it worksBuild the teams from one pool
Registered players land in a single pool and you place them on teams afterward, so the rosters you build from your scorecard are the ones families see. A roster can hold players, coaches, managers and volunteers.
How it worksTell families what happens next
Post the results and next steps on the team message board, with an Acknowledge button to see who has read them. Email and text blasts for anything that cannot wait are on the paid plans.
How it worksThe Starter plan is free, and the iPhone and Android app is free on every plan. Anything described above as Coach plan and above needs a paid plan. See the plans or the mobile app. Nothing you type into the template above is sent to us, whether or not you ever sign up.
After the tryout comes the roster
Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.