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How to Run Ice Hockey Tryouts

An ice hockey tryout is an hour of ice that someone is paying for by the minute, a rink full of players in matching jerseys and a handful of evaluators who cannot watch everyone at once. This is a sixty-minute run of show that keeps every skater moving, gives goaltenders a proper look of their own, keeps contact within your league's rules, and keeps every evaluator looking at something.

Open the ice hockey scorecard

60minute session plan
7tryout stations
4positions scored
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A 60-minute ice hockey tryout, minute by minute

This is the shape most programs settle on for a group of twelve to thirty skaters and a few goaltenders. The numbers are a guide: shorten the stations for a younger group, and skip any station your program does not run. Run it on ice and under contact rules your league and governing body allow.

TimeWhat happensWho runs it
0:00 to 0:08Players on the ice in numbered jerseys, in color groups, for a warm-up lap and a stretch. Goaltenders warm up at their own end.Registrar on the ice and one coach
0:08 to 0:16Skating and edges, in groups: stops and starts, crossovers, backward skating and transitions, in both directions of a turn.One evaluator per group
0:16 to 0:21A timed lap, two or three skaters at a time in the same lane from the same start, the time written down by the same timer.Timer and one evaluator
0:21 to 0:29A puck handling course in rotation, then the same course again with a defender, scored on the head up and the tight turns.One evaluator per group
0:29 to 0:37Passing in pairs, then shooting from set spots on the goaltenders, with the shots on net counted and the goaltenders rotating.Evaluators and a goalie coach
0:37 to 0:47Small-area games across the ice, three on three or four on four, with the lines changed every few minutes so every player plays with and against different people.Every evaluator, one per game
0:47 to 0:58A scrimmage in shifts of about a minute, with lines balanced by color group and contact only within your league's rules.Every evaluator
0:58 to 1:00Off the ice, a thank you, and exactly what happens next and when families will hear.Head coach

The seven ice hockey stations, and how to run each

These are the stations the scorecard builder can add to the sheet, in the order they usually run. Delete the ones you are not running: a station on the sheet that never happened leaves a blank that looks like a missing score.

  1. Skating and edges. Run skating in groups on the same drills: stops and starts on both feet, forward and backward crossovers, pivots and transitions, in both directions of a turn. Warm up first, ask for what the player does now, and watch the weaker direction as closely as the stronger one, since many players are far better one way. What to score: Skating: balance, edges, stride, stops, starts and transitions, in both directions. Score the skating and not the size of the player.
  2. Timed lap. Two or three skaters at a time in the same lane from the same start, a timer at the line, each skating twice. Use the same person and the same method for every group, and write the time in the table below, not as a score. Watch the first strides separately for acceleration. What to score: Speed and acceleration: the time, recorded as a number, and the first three or four strides from a standing start.
  3. Puck handling. A course of cones in rotation, with the puck, then the same course with a defender added. Ask for the head up, both sides of the stick and tight turns, and give every player the same number of tries. Count it as skill, not as speed through the cones. What to score: Puck handling: control with the head up, in tight spaces and at speed, on both sides of the stick.
  4. Passing and shooting. Passing in pairs on the tape, then shots from set spots on the goaltenders, with the goaltenders rotating and the shots on net counted. Every skater shoots from the same spots, and the shots are counted by the same person. Make sure shooters are facing a goaltender who is ready. What to score: Passing and shooting: accuracy and receiving on the pass, release and accuracy on the shot. Record the shots on net in the table below.
  5. Small-area games. Small-area games across the ice, three on three or four on four, with small goals or nets. Change the lines every few minutes so every player plays with and against different people, and have an evaluator on each game. Play within your league's contact rules, which for many age groups means none. What to score: Small-area games: positioning, hockey sense and puck battles within the league's contact rules. Watch the players without the puck.
  6. Goalie evaluation. Goaltenders on their own sheet, with a goalie coach or an evaluator watching only them. Check the gear fits first. Give every goaltender shots from the same places in the same order, then watch how they handle the shots after a goal and the puck behind the net. What to score: Goaltender: positioning and angles, rebound control, glove and blocker, movement and composure. Leave the skater columns blank.
  7. Scrimmage. A scrimmage in shifts of about a minute, with lines balanced by color group and the shifts rotated so players meet different linemates and opponents. Contact only within your league's rules, and end the scrimmage if it turns reckless. Score on shifts, not on the score. What to score: Scrimmage: hockey sense, positioning and how a player works with a line. The score of the game is not a criterion.

Keeping an ice hockey tryout safe

This is not the part of the session to improvise. The rules that cover it belong to your league, its governing body, the rink and your insurer, and they change, so treat the list below as questions to answer before the day, not as instructions.

  • Protective equipment. What does your league require, and who checks it before a player steps on the ice? A player who arrives without a required piece, or with a damaged one, does not skate until it is sorted out.
  • Contact. Is body checking allowed at this age, and in this division? If not, say so in the announcement and score puck battles on body position and the stick. If so, is it part of a tryout at all?
  • Head injuries. Who is trained to recognize a suspected one, what do your league, state or province require, and who makes the call? Many programs require the player to come off and not return the same day.
  • Crowding. How many players can use the ice at once without collisions? Stagger the groups, keep the stations apart, and keep waiting players off the ice.
  • The ice. Is the surface in condition, and are the boards, glass and benches sound? Who is responsible if a gate or panel is not?
  • The dressing room. Who is in it, and how many adults? Many programs follow a rule that no adult is alone with a child, and that matters most before and after the ice. Decide yours, and say it to families beforehand.
  • The gear. Is loaner equipment for goaltenders ready, and does it fit the player who will wear it?
  • An emergency plan. A written plan with the rink's address, where the nearest phone and the defibrillator are, who will make the call, and a first-aid kit and ice packs at the bench before the first player arrives.

How many people you need

The usual way to wreck a tryout is to run it with too few evaluators and ask each to watch everything. A workable plan, by turnout:

PlayersEvaluatorsHelpersNotes
Up to 1631 registrar, 1 timerOne evaluator per station group, and one who watches only the goaltenders. Evaluators have no child trying out.
17 to 304 or 51 registrar, 1 timer, 1 on-ice helperAdd a goalie coach. This is the size most sessions are.
31 to 486 or moreAs above, plus a second on-ice helperSplit into two sessions or two ice surfaces. One ice pad and one set of evaluators cannot give forty players a fair look.

Two evaluators on every station is better than one, scoring independently, and impossible for most volunteer programs. If you can only double up on one thing, double up on the small-area games, where opinions differ the most.

Ice hockey tryout checklist

Most tryout problems start before the first player steps on the ice. Pack and set up from this list the evening before, so the hour goes on watching players.

  • Paperwork. A sign-in sheet, each player's registration and medical consent, one scoring sheet per evaluator with spares, and clipboards and pens that work in a cold rink.
  • Numbers. Numbered jerseys or pinnies in color groups, and a master list of numbers to names that only the registrar holds.
  • The equipment. Pucks in quantity, cones, small goals or nets for the small-area games, a stopwatch or two, and a whistle that carries across a rink.
  • Goaltender gear. Loaner equipment that fits, and a note of which goaltenders need it.
  • Station assignments. Which color group starts where, written on a sheet where everyone can see it, so the first rotation does not begin with twenty players asking where to go.
  • The drills. Each station written out with its diagram, so every group runs the same thing the same way.
  • First aid and water. A first-aid kit, ice packs, water at the benches, the plan for an injury written down with a phone that works, and the defibrillator located.
  • Afterward. A way to collect every scoring sheet before anyone leaves the rink, and a short message ready that says when and how families will hear.

Goalies at an ice hockey tryout

A goaltender is a different job from every other position, and a tryout that scores one on skating alone will pick the wrong one.

  • A sheet of their own. Positioning and angles, rebound control, glove and blocker, movement across the crease, puck handling and composure. Use the goaltender section in the builder.
  • The same shots for everyone. The same shooters, the same spots, the same order. A goaltender who got the easy shooters has not been compared fairly.
  • Check the gear first. Gear that does not fit is a safety risk and a bad score. Have a plan for a player who does not own any.
  • Watch what happens after a goal. Composure is half the job, and the reaction to a goal says as much as the save before it.
  • Count the goaltenders you need. Many teams carry two, and the rosters should be built with that in mind before the lines are set.

Forming lines, pairs and a goalie pair after the tryout

An ice hockey tryout does not only rank a group. It builds a roster, and a roster is lines, pairs and goaltenders that have to work together.

  • Balance the positions. Forwards, defense and the goaltenders your team needs, before the scores are sorted.
  • Watch players together. A line is about timing, spacing and awareness, and that only shows in the small-area games and the scrimmage. Use both, and rotate who plays with whom.
  • Decide on skating, skills and the group. Never on size, and never on what a player's family has said they want.
  • Tell families what comes next. A placement at a tryout is a starting point, and many programs let players move as they develop.
  • Keep the contact rules with the league. Being placed on a team is not a decision about who is ready for contact, and the league's rules decide that.

Mistakes that make ice hockey tryout scores wrong

  • Scoring size. The big player is often the oldest or the earliest to grow. Score the skating and the decisions, and check the birth date.
  • Following the puck. An evaluator who watches the puck carrier scores one player in ten. Positioning and hockey sense show away from the puck.
  • Scoring your own child. Or a rival's. A conflict of interest cannot be fixed by a scorecard, so have those players scored by someone else.
  • Scoring hits. A hit is not a skill, and where contact is not allowed it is a penalty. Score puck battles on body position and the stick.
  • Judging goaltenders on skating. They have their own sheet and their own criteria.
  • Judging only the best shift. A tryout is one hour. Watch how a player handles a correction as closely as the highlight.
  • Timing by different hands. A time is a number only if the same person started and stopped it the same way for everyone.
  • Letting the shiny drill decide. A player who is quick through the cones but loses the puck in the scrimmage is a player who needs a second look.

After the tryout

Average the independent sheets before anyone discusses a name, tell families privately and before the rosters go up, and keep the sheets until any appeal window has closed. The longer version, which applies to every sport, is the general tryouts and evaluation guide.

Once the rosters exist, the paperwork is the registration form, the code of conduct and the equipment and jersey checkout, with the jerseys handed out before the first game.

Other sports, and the general version

This is the ice hockey version. The general tryouts & evaluation works for any sport, and the ice hockey forms and templates page lists the other 5 ice hockey documents.

Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.

Common questions about ice hockey tryouts

How long should ice hockey tryouts be?

One hour of ice is the usual unit, since that is how rinks rent it, and it is enough to see skating, puck skills and a scrimmage for twelve to thirty skaters. Many programs run two or three sessions and average the scores, because one hour on one day shows nerves as much as skill. If you run more than one, score each and average them rather than treating the later one as a tiebreak.

What should an ice hockey tryout include?

Seven stations cover what a coach scores: skating and edges, a timed lap, a puck handling course, passing and shooting, small-area games, a goalie evaluation and a scrimmage. Keep each one simple enough that a nervous eight-year-old understands it from one demonstration, and skip any station your program does not run.

How do you run a hockey tryout with lots of players?

Split into color groups before anyone is on the ice, and put each group on a station at a time. Run small-area games across the ice, so four or six games go at once and every player touches the puck often. A tryout that has forty players waiting in a line is scoring their patience.

How do you run goalie tryouts?

Separately where you can, and otherwise at the shooting stations and in the scrimmage, with a goalie coach or evaluator watching only the goaltenders. Give every goaltender shots from the same places in the same order, check the gear fits first, and have loaner gear ready for any player who does not own any.

How do you form lines and pairs after a tryout?

The coaches decide, on skating, skills and how players work together, never on size. Balance forwards and defense, carry the goaltenders you need, and look at how lines performed together in the scrimmage as well as at the average scores.

Should tryouts include body checking?

That is your league's decision. Whether body checking is allowed at an age or in a division is set by the governing body, and many age groups do not allow it. Run contact only where the league allows it, never ask for a hit to fill a cell, and score puck battles on body position and the stick.

After the tryout comes the roster

Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.