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How to Run Baseball Tryouts

A baseball tryout is mostly waiting. Fielding, throwing and hitting happen one player at a time, so a badly planned session has twenty children standing in a line while you score three of them. This is a ninety-minute run of show that keeps every player moving and every evaluator looking at something.

Open the baseball scorecard

90minute session plan
7tryout stations
5positions scored
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A 90-minute baseball tryout, minute by minute

This is the shape most leagues settle on for a group of fifteen to thirty players. The numbers are a guide: shorten the rotations for a younger group, and lengthen the live portion for an older one.

TimeWhat happensWho runs it
0:00 to 0:10Check-in, pinnies, medical forms confirmed, dynamic warm-up and a throwing progression, all together.Registrar and one coach
0:10 to 0:2560-yard dash and baserunning, two attempts each.Two timers and a starter
0:25 to 0:55Three rotations of ten minutes: infield, outfield, batting practice. Groups move by pinnie number.One evaluator per station
0:55 to 1:10Volunteer pitchers and catchers work a short bullpen, with catchers timed to second. Everyone else takes a second round of swings or ground balls.Pitching evaluator and a pitch counter
1:10 to 1:25Live at-bats or a short intrasquad game. The only place you see awareness and coachability under pressure.Every evaluator, one eye each
1:25 to 1:30Water, thank you, and exactly what happens next and when families will hear.Head coach

The seven baseball stations, and how to run each

These are the stations the scorecard builder can add to the sheet, in the order they usually run. Delete the ones you are not testing: a station on the sheet that never happened leaves a blank that looks like a missing score.

  1. 60-yard dash. Two timers with stopwatches at the finish and a starter at the line. Each player runs twice and you record the faster one. Run it first, while legs are fresh and before throwing wears anybody out. What to score: Record the time as a time. It feeds baserunning, but it is not the same thing.
  2. Infield. Rotate players through every infield position in turn, with ground balls hit at the same speed to each, then a throw to first. Include a ball to the glove side, a ball to the backhand and a ball that comes up short. What to score: Fielding, throwing, arm strength and awareness.
  3. Outfield. Hit the same three balls to every player: a fly ball in front, one over the shoulder, one to the side. Finish with a ground ball and a throw to a base. A coach at the base catches and gives the same target to everyone. What to score: First step, route, catch, and the throw.
  4. Batting practice. A fixed number of swings each, say eight to ten, from a coach or a machine at a distance suited to the age group, or off a tee for the youngest. Make sure the next hitter waits behind a screen or fence with a helmet on. What to score: Hitting and bat speed. Note approach and whether the player adjusts between swings.
  5. Bullpen. Volunteers only. A proper warm-up, then a fixed small number of pitches to a catcher in full gear, with a coach watching the delivery from the side and a pitch counter keeping the number. Stop at the first mention of soreness. What to score: Command, delivery, composure. Record velocity separately if you measure it.
  6. Catching. Full gear for everyone. Start with receiving thrown strikes, move to blocking balls in the dirt, then time throws to second with a stopwatch from the pitch reaching the mitt to the ball reaching the glove at second. What to score: Receiving, blocking, pop time and how the player works with the pitcher.
  7. Live at-bats. Live at-bats against a coach or a pitcher who volunteered, or a short intrasquad game. Keep it short and keep the bench small, so nobody stands for forty minutes. What to score: Awareness and coachability, and a second look at anything that looked different from the stations.

How many people you need

The usual way to wreck a tryout is to run it with too few evaluators and ask each to watch everything. A workable plan, by turnout:

PlayersEvaluatorsHelpersNotes
Up to 1631 timer, 1 registrarOne evaluator per rotation station. Pitchers and catchers are scored by whoever has a free eye.
17 to 304 or 52 timers, 1 registrar, 1 pitch counterAdd a dedicated pitching and catching evaluator. This is the size most sessions are.
31 to 486 or moreAs above, plus a field helperRun two groups at the same time on two fields, or split into two sessions. One tryout field cannot take forty players.

Two evaluators on every station is better than one, scoring independently, and impossible for most volunteer leagues. If you can only double up on one thing, double up on hitting, where opinions differ the most.

Baseball tryout checklist

Most tryout problems start before the first player arrives. Pack and set up from this list the evening before, so the morning goes on watching players.

  • Paperwork. A sign-in sheet, each player's registration and medical consent, one scoring sheet per evaluator with spares, and clipboards that will not blow away.
  • Numbers. Pinnies or numbered stickers, and a master list of numbers to names that only the registrar holds.
  • Timing. Two stopwatches for the 60-yard dash, a third for catchers' pop times, and cones or a tape measure to mark the distance.
  • Balls and bats. Enough baseballs for hitting, fielding and the bullpen, plus a spare bucket. A few bats that meet your league's standard to lend, and a tee for the youngest groups.
  • Protective gear. Batting helmets in several sizes, a catcher's helmet, chest protector and leg guards for anyone who catches, a screen for batting practice if you have one, and loaner gloves.
  • The field. Bases down, the mound and plate areas checked, and the fence and dugout looked over for hazards before anyone arrives.
  • First aid and weather. A first-aid kit and ice, water for everyone, and the plan for rain or heat written down, with a phone that works.
  • Afterward. A way to collect every scoring sheet before anyone leaves, and a short message ready that says when and how families will hear.

Pitchers and catchers: run them separately and keep it safe

  • Make pitching voluntary and short. Warm up properly, count every pitch, and stay well inside your league's limits for the age group. Nobody throws through soreness.
  • Catchers wear full gear. Helmet with a throat guard, chest protector and leg guards, for anyone who catches in a tryout, including the one who says it will only take a second.
  • Pair pitchers with a catcher in gear. A pitcher throwing to an unprotected coach is a pitcher who cannot throw their normal pitch.
  • Score what you can see. Delivery, command and composure, and receiving and blocking for catchers. Treat velocity as a number to record, not a verdict.
  • Remember left-handed throwers. They are rarely placed at catcher, second, short or third. Try them at first and in the outfield without making a point of it.

Mistakes that make baseball tryout scores wrong

  • Judging from the scrimmage alone. A game gives a hitter two or three plate appearances and a fielder maybe one chance. It is the weakest evidence in the session.
  • Letting the same evaluator watch the same station all day. They tire and drift, and a harsh evaluator on infield penalizes every infielder equally. Rotate them if you can.
  • Hitting different fungos to different players. If one player gets a routine ground ball and the next a hard one, the sheet is measuring the coach. Hit the same ball to everyone.
  • Over-reading the 60-yard dash. Speed is one column of eight. A fast player who cannot catch is a fast player who cannot catch.
  • Forgetting the players who are not pitchers. If your evaluators spend the session on the mound, thirty children get a half-scored sheet.

After the tryout

Average the independent sheets before anyone discusses a name, tell families privately and before the roster goes up, and keep the sheets until any appeal window has closed. The longer version, which applies to every sport, is the general tryouts and evaluation guide.

Once the teams exist, the paperwork is the registration form, the code of conduct and the equipment checkout.

Other sports, and the general version

This is the baseball version. The general tryouts & evaluation works for any sport, and the baseball forms and templates page lists the other 5 baseball documents.

Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.

Common questions about baseball tryouts

How long should baseball tryouts be?

Ninety minutes is a sensible target for one age group of 15 to 30 players. Less than an hour does not give you enough swings and ground balls to tell players apart, and more than two hours is scoring fatigue, not skill. If you need a second session, score both and average them rather than treating the second as a tiebreak.

How many pitches should a pitcher throw at a tryout?

Keep it short, count every pitch, and stay well inside your league's limit for the age group. A few dozen pitches after a proper warm-up is enough to see delivery, command and composure. Anyone who says their arm is sore throws no more, and the coach does not ask twice.

Do we need a bullpen session at all?

Only if your division selects pitchers. For the youngest groups, and for leagues where every player pitches in turn, a bullpen at tryouts is a pressure you do not need to create. Ask for volunteers rather than assigning it.

What do we do about players without a glove or bat?

Keep a bag of loaner gloves, a few helmets and a couple of approved bats, and say in the announcement that you will have them. A tryout should not select for who owns the equipment.

What if it rains?

Decide the plan before the day and publish it: a time by which you will call it, a rain date, and how families will hear (email or text, not a Facebook post). A rained-out tryout with no stated plan produces forty phone calls.

After the tryout comes the roster

Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.