Free baseball template, no account
Free Baseball Tryout Evaluation Form & Scorecard
Baseball players develop along very different lines: a catcher and an outfielder are judged on almost nothing in common beyond the bat. A scrimmage alone gives each player only a few swings and a chance or two in the field, so stations and position criteria give evaluators a more consistent way to compare them.
What each baseball criterion actually measures
The scorecard loads these eight columns. They are short labels, and the labels hide most of the judgment, so here is what an evaluator is looking at under each.
- Hitting. Contact quality and approach: does the player square the ball up, track the pitch and decide whether to swing? Not who hits it farthest on a good day.
- Bat speed. How quickly the barrel gets through the hitting zone. Watch it against live or machine pitching where you can, because a swing off a tee and a swing at a pitch are different swings.
- Fielding. Footwork, glove position and hands on ground balls and fly balls, scored on the play itself rather than on whether the throw got there.
- Arm strength. How hard and how far the ball goes. Score it separately from accuracy so a strong, wild arm and a weak, accurate one both show up.
- Throwing. Accuracy and mechanics: a throw that arrives on target, repeatedly, from a balanced base.
- Baserunning. Running the bases rather than running the 60. First to third, reading a ball in the dirt, and sliding technique if your age group slides.
- Awareness. Knowing the number of outs, where the throw goes before the ball arrives, and who is backing up whom.
- Coachability. The player who adjusts when shown something, not the one who nods. Teach a small change mid-session and watch who makes it.
What to score once you split into groups
A skill that decides one position is noise on everyone else's sheet, which is why these sit apart from the general set. Pick a position in the builder and the scorecard columns rebuild themselves.
Pitcher
Watch the delivery before the velocity. At youth ages speed follows growth more than skill, while repeatable mechanics and strikes predict who will still be pitching next year.
- Fastball velocity
- Fastball command
- Off-speed pitch
- Delivery and mechanics
- Fielding the position
- Holding runners
- Composure on the mound
- Coachability
Catcher
The position with the most gear and the most to learn. Score receiving and blocking before the throw to second, and make sure whoever catches in the tryout is in full gear.
- Receiving and framing
- Blocking
- Pop time to second
- Throwing accuracy
- Game awareness and calling
- Working with pitchers
- Coachability
Corner infielder
First and third base reward hands and arm strength over range. A first baseman who gives throwers a good target and has soft hands is worth scoring on those two things alone.
- Fielding technique
- Range to the line
- Picking short hops
- Arm strength
- Throwing accuracy
- Power at the plate
- Coachability
Middle infielder
Second base and shortstop are scored on footwork and the transfer: how quickly the ball leaves the glove, and whether the feet are set to throw.
- Fielding technique
- Range and footwork
- Turning the double play
- Arm strength
- Throwing accuracy on the move
- Baserunning speed
- Coachability
Outfielder
The first step on a fly ball decides most plays. Hit the same three balls to every outfielder, in front, over the shoulder and to the side, and score the first step, the route and the catch.
- Read off the bat
- Route efficiency
- Closing speed
- Catching technique
- Arm strength
- Throwing to bases
- Coachability
How to score a baseball tryout
A five point scale gives evaluators a consistent way to compare players across the same drills and the same age group. It is printed above the grid so every evaluator reads the same words, and the last column is an average, not a total.
| Score | What it means |
|---|---|
| 5 | Well above the group |
| 4 | Above the group |
| 3 | At level for this age group |
| 2 | Developing |
| 1 | Needs significant work |
- Agree on the 3 before anyone is scored. Have every evaluator watch the same five swings or ten ground balls and say out loud what a 3 looks like for this age group. A lot of the disagreement between evaluators is about where the middle is, not about the players.
- Score what you saw, when you saw it. Write the number before the next player steps in. Leave a cell blank for a skill the session never tested, such as pitching for a player who did not throw a bullpen. A blank costs a player nothing, because the average only counts what was scored.
- Score each column on its own. A strong bat should not lift a fielding score, and a slow 60 should not pull down arm strength.
- Score independently, then average. Two evaluators who confer during the session produce one opinion twice.
Times and speeds are measurements, not scores
The scorecard has a second table beneath the scoring grid for the numbers a baseball tryout produces: the 60-yard dash, pop times for catchers, fastball velocity for pitchers, and the positions each player auditioned at. They are there on purpose.
- Write the number, not a score. A 7.8 on the 60 is information. A 3 is an opinion about it. Keep the information until you have seen the whole group.
- Decide what a 3 means for the age group first. Then convert, once, for everyone, the same way.
- Do not let a number decide alone. One 60-yard dash on a cold morning says less than eight swings and ten ground balls. Velocity at youth ages follows size and growth more than skill.
- Leave it blank if it was not measured. Not every player pitches or catches, and an empty cell is honest.
The seven stations the builder can add to the sheet, and the order they run in, are on the baseball tryouts guide, along with a ninety-minute schedule and a staffing plan.
Other sports, and the general version
This is the baseball version. The general tryout evaluation scoresheet works for any sport, and the baseball forms and templates page lists the other 5 baseball documents.
Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.
Common questions
What should a baseball tryout evaluation form include?
The skills you will actually test that day: hitting, bat speed, fielding, arm strength, throwing, baserunning, awareness and coachability. Add a notes column and a row for each player. Keep timed work, such as the 60-yard dash and pop times, in a separate table as raw numbers.
Should we score the 60-yard dash on a 1 to 5 scale?
Record it as a time and convert later. A time is a measurement and a 1 to 5 is a judgment, and mixing them hides which is which. Decide what a 3 means for your age group before you convert anything, and convert once the whole group has run.
Do we score by position?
Not at first. Score the whole group on the general criteria while everyone is together, then use the position criteria for the pitchers, catchers, infielders and outfielders when you split into groups. Pick a position in the builder and the columns rebuild.
How many evaluators do we need?
At least two scoring independently, and one more for pitchers and catchers if you can, because they are the only players being judged on something a second person cannot easily re-check. Average the sheets afterwards and do not let evaluators confer during the session.
Can we use this sheet to draft players onto teams rather than cut them?
Yes. Many leagues rate players so teams can be balanced, not to decide who plays. The same sheet works: average the scores, and use the Players to look at again line to flag the ones you want a second look at before the draft.
More baseball tools
The rest of the baseball toolkit
Baseball Registration Form
Bats, throws, positions, pitching and catching experience, uniform sizes and jersey number choices, on a form for sign-up day.
Open the generatorBaseball Code of Conduct
Dugout, helmet, umpire and bat rules for players, and bleacher rules for parents, on one page with one signature.
Open the generatorBaseball Player Evaluation Form
A mid-season report for a parent: baseball skills against the age group, a pitching and catching section, and room for words.
Open the generatorBaseball Tryouts & Evaluation Guide
A 90-minute run of show, seven stations, a staffing plan, and how to run pitchers and catchers safely.
Read the guideBaseball Equipment & Uniform Checkout
Jersey, pants, hat, helmet, bat and catcher's gear, with condition, replacement cost and a return date.
Open the generatorPlaybook Logix
What happens after the baseball tryout
Playbook Logix is registration, rosters, payments, schedules and team messaging for youth and adult sports, in one place. The scorecard decides who plays where. Playbook Logix takes over once the teams exist, and it can handle the sign-ups before them.
Take sign-ups for the tryout
Open the tryout as its own program with a birth-date window and a cap on spots, collect the fee if you charge one, and have every family give you the same information before they arrive.
How it worksBuild the teams from one pool
Registered players land in a single pool and you place them on teams afterward, so the rosters you build from your scorecard are the ones families see. A roster can hold players, coaches, managers and volunteers.
How it worksTell families what happens next
Post the results and next steps on the team message board, with an Acknowledge button to see who has read them. Email and text blasts for anything that cannot wait are on the paid plans.
How it worksThe Starter plan is free, and the iPhone and Android app is free on every plan. Anything described above as Coach plan and above needs a paid plan. See the plans or the mobile app. Nothing you type into the template above is sent to us, whether or not you ever sign up.
After the tryout comes the roster
Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.