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Free Soccer Tryout Evaluation Form & Scorecard

A good soccer tryout gives coaches enough looks at first touch, passing, dribbling and decision-making to tell players apart, and most of that only shows in small-sided games. Technical drills separate the bottom of a group quickly and then stop telling you anything, so the scorecard has room for both, and for what a player does without the ball.

9scoring criteria
4positions scored
3file formats
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What each soccer criterion actually measures

The scorecard loads these nine columns. They are short labels, and the labels hide most of the judgment, so here is what an evaluator is looking at under each.

  • First touch. Controlling the ball so the next action is possible: cushioning a pass, directing it away from pressure, and not needing a second touch to settle it. Score it under pressure, in the small-sided games, because a first touch in a line is easy.
  • Passing. Accuracy, weight and choice: the pass that arrives at the right pace to the right foot, short and long, with either foot. Score the pass the receiver can use, not only the one that reached them.
  • Dribbling. Close control with the ball moving and the head up, and the ability to beat a defender and not only to get through cones. Cones show you a touch; a defender shows you whether it works. Note which foot the player trusts.
  • Shooting. Technique and decision: striking the ball cleanly, with a plan for where it is going, from a place where a shot makes sense. Count goals separately as a number and score the strike and the choice, since a player who scores because everyone passes to them is not necessarily the best finisher.
  • Defending 1v1. Approach under control, stance and patience: closing the gap without lunging, staying on the feet, and showing the attacker where you want them to go. At youth ages patience beats the tackle.
  • Off-ball. What a player does when they do not have the ball: making a run, checking to the ball, finding space and supporting a teammate. It is the hardest criterion to see and one of the best separators, so watch the players who are not near the ball.
  • Endurance. Keeping the quality up across the session, comparing the last shift of the scrimmage with the first. Score it from how the touches hold up when a player is tired, not only from a fitness test, and keep it fair to the youngest players.
  • Awareness. Checking the shoulder before receiving, knowing where the pressure and the open teammates are, and deciding before the ball arrives. It only shows when the pace is real.
  • Coachability. The player who adjusts when shown something, not the one who nods. Teach one small change in the middle of a drill, such as receiving on the back foot, and watch who makes it on the next try.

What to score once you split into groups

A skill that decides one position is noise on everyone else's sheet, which is why these sit apart from the general set. In the younger age groups most programs rotate every player through every position, so use them for the groups you actually split. Pick a position in the builder and the scorecard columns rebuild themselves.

Goalkeeper

Score what the keeper does and not how many shots they faced. Shot stopping depends on the shooter, so give every keeper the same shots from the same places. Positioning, handling and the first move matter more than the dive, and distribution with hands and feet is the part most often ignored. In the younger groups, ask who wants to try, and score the volunteers.

  • Shot stopping
  • Handling and catching
  • Positioning and angles
  • Distribution with feet
  • Distribution with hands
  • Command of the box
  • Communication
  • Coachability

Defender

Defending 1v1, positioning and cover, and passing out of the back. Watch the first touch and the pass after winning the ball as closely as the tackle, because a defender who wins it and gives it away has not solved anything. Score heading only where your league allows it at this age.

  • Defending 1v1
  • Tackling technique
  • Heading
  • Positioning and cover
  • Passing out of the back
  • Recovery speed
  • Communication
  • Coachability

Midfielder

The position that does everything. Score first touch under pressure, the range and accuracy of the pass, the decision, and the work rate without the ball. A midfielder who is always involved and loses the ball is a different player from one who keeps it.

  • First touch under pressure
  • Passing range and accuracy
  • Vision and decisions
  • Defensive work rate
  • Ball retention
  • Endurance
  • Coachability

Forward

Finishing, movement and pressing. Count what forwards do without the ball: the run in behind, the movement that creates the angle, the first press. Let every forward shoot from the same spots, and remember that one who scores in the scrimmage because everyone passes to them may not be the best finisher.

  • Finishing
  • First touch in tight areas
  • Movement off the ball
  • Running in behind
  • Holding the ball up
  • Pressing from the front
  • Coachability

How to score a soccer tryout

A five point scale gives evaluators a consistent way to compare players across the same drills and the same age group. It is printed above the grid so every evaluator reads the same words, and the last column is an average, not a total.

ScoreWhat it means
5Well above the group
4Above the group
3At level for this age group
2Developing
1Needs significant work
  • Agree on the 3 before anyone is scored. Have every evaluator watch the same few receives, passes and 1v1s, and say out loud what a 3 looks like for this age group. A lot of the disagreement between evaluators is about where the middle is, not about the players.
  • Score what you saw, when you saw it. Write the number before the next player steps in. Leave a cell blank for a skill the session never tested, such as defending for a player who never played in a game. A blank costs a player nothing, because the average only counts what was scored.
  • Score each column on its own. A good passer should not lift a defending score, and a heavy touch should not pull down awareness.
  • Score independently, then average. Two evaluators who confer during the session produce one opinion twice.
  • Score the games, not only the lines. First touch, off-ball movement and awareness show up in 4v4 and 5v5, and almost nowhere else.

Times and counts are numbers, not scores

The scorecard has a second table beneath the scoring grid for the numbers a soccer tryout produces: a sprint, an agility time, juggling, and the positions each player auditioned at. They are there on purpose.

  • Write the number, not a score. A sprint time is information. A 3 is an opinion about it. Keep the information until you have seen the whole group.
  • Decide what a 3 means for the age group first. Then convert, once, for everyone, the same way.
  • Do not let a number decide alone. Speed follows growth at youth ages, and a sprint says less than twenty minutes of play. Juggling is loosely related to how a player plays in a match, so treat it as information.
  • Check the birth date before you decide. In any age group the oldest players are almost a year older than the youngest, and the older ones often look faster, stronger and better. Score the skill, and look at the birth date on the sheet before you judge a player who looks behind.
  • Leave it blank if it was not measured. Not every session runs the timed work, and an empty cell is honest.

The seven stations the builder can add to the sheet, and the order they run in, are on the soccer tryouts guide, along with a ninety-minute schedule and a staffing plan.

Other sports, and the general version

This is the soccer version. The general tryout evaluation scoresheet works for any sport, and the soccer forms and templates page lists the other 5 soccer documents.

Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.

Common questions

What should a soccer tryout evaluation form include?

The skills you will actually test that day: first touch, passing, dribbling, shooting, defending 1v1, movement off the ball, endurance, awareness and coachability. Add a notes column and a row for each player. Keep timed and counted work, such as sprint and agility times, in a separate table as raw numbers.

How do you score a soccer tryout?

On a five point scale that every evaluator reads the same way, scored independently and averaged afterwards. Agree out loud what a 3 looks like for the age group before anyone is scored, write each number before the next player steps in, and leave a cell blank for anything the session never tested.

Why does the scorecard weight small-sided games?

Because first touch under pressure, passing choices and movement without the ball are the things that decide matches, and none of them shows in a line of cones. A drill shows you a touch; a 4v4 shows you whether it works with a defender closing.

How do you evaluate a goalkeeper?

In their own session, not inside the field. Give every keeper the same shots from the same places and score what they do: positioning, handling, the first move and the distribution with hands and feet. A save count depends on the shooters, so it is not a fair comparison.

Should we score juggling?

Record it as a number if you want it, in the measurables table, and treat it as information. Juggling measures a skill that is only loosely related to how a player plays in a game, so it never goes on the 1 to 5 grid and never decides a place alone.

How many evaluators do we need?

At least two scoring independently, and one more for the goalkeepers if you can. Small-sided games put several matches on the field at once, so one evaluator per game is the minimum. Average the sheets afterwards and do not let evaluators confer during the session.

Can we use this sheet to form teams rather than cut players?

Yes. Many leagues and clubs rate players so teams can be balanced, not to decide who plays. The same sheet works: average the scores, and use the Players to look at again line to flag the ones you want a second look at before the draft.

Playbook Logix

What happens after the soccer tryout

Playbook Logix is registration, rosters, payments, schedules and team messaging for youth and adult sports, in one place. The scorecard decides who plays where. Playbook Logix takes over once the teams exist, and it can handle the sign-ups before them.

The Starter plan is free, and the iPhone and Android app is free on every plan. Anything described above as Coach plan and above needs a paid plan. See the plans or the mobile app. Nothing you type into the template above is sent to us, whether or not you ever sign up.

After the tryout comes the roster

Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.