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Football (Flag) tryout evaluation form
Take contact out and the evaluation narrows to speed, hands, route running and flag pulling -- all of which you can test cleanly in a station. Quarterback is disproportionately decisive at youth level, so it is worth running that group separately rather than ranking it inside the field.
The general set
What to score when the whole group is together
These are the columns the scoresheet loads when you pick Football (Flag). They are written to be scored on everyone in the session, which is what a first tryout needs. Coachability sits last on purpose. It is the one every coach marks, and it belongs where they expect to find it.
- Speed
- Agility
- Flag pulling
- Route running
- Catching
- Throwing
- Field vision
- Coachability
By position
What to score once you split into groups
A skill that decides one position is noise on everyone else's sheet, which is why these sit apart from the general set rather than being bolted onto it. Pick a position in the builder and the columns rebuild themselves.
Quarterback
- Throwing accuracy
- Release speed
- Reading the defense
- Decision making
- Mobility and scrambling
- Coachability
Receiver
- Route running
- Hands
- Release and separation
- Speed
- Field awareness
- Coachability
Rusher / defender
- Flag pulling technique
- Closing speed
- Coverage awareness
- Pursuit angles
- Rush timing
- Coachability
Center
- Snap accuracy
- Snap consistency under pressure
- Releasing into a route
- Field awareness
- Coachability
Running the session
A flag football tryout, station by station
The stations the builder can drop onto the sheet for you, in the order they usually run. Delete the ones you are not testing. A station on the sheet that never happened leaves a blank column that looks like a missing score.
- 40-yard dash, timed
- Agility and change of direction
- Route running and catching
- Flag pulling drill
- Throwing accuracy, quarterbacks
- 5-on-5 scrimmage
How to staff a tryout, brief evaluators, and tell families the result afterwards is on the tryouts and evaluation guide . It applies to every sport, so it lives in one place rather than being repeated here. You will also want a medical consent and emergency contact form for everyone on the floor that day, and a player evaluation form at the other end of the season.
Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.
Common questions
What should be on a flag football tryout evaluation form?
The skills you will actually test that day, and nothing else. For flag football that means speed, agility, flag pulling and route running and the rest of the set below, plus a notes column and a row per athlete. A column you will not score is a column that makes the sheet slower to fill in.
Should we score by position?
Not in the first session. Score the whole group on the general criteria while you still have everyone together, then run position-specific sheets when you break into groups - that is when the quarterback criteria stop being noise on everyone else's sheet.
How long should a flag football tryout be?
Long enough to run the stations below without rushing, and short enough that you are scoring skill rather than fitness. Ninety minutes is a common answer for a single age group. If you need two sessions, evaluate both and average them rather than treating the second as a tiebreak.
Other sports
Tryout forms for every sport we have criteria for
Baseball Softball Basketball Volleyball Soccer Lacrosse Football (Tackle) Cheerleading
After the tryout comes the roster
Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.