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How to Run Softball Tryouts
A softball tryout is mostly waiting. Fielding, throwing and hitting happen one player at a time, so a badly planned session has twenty players standing in a line while you score three of them. This is a ninety-minute run of show that keeps every player moving, gives the pitching circle its own time, and keeps every evaluator looking at something.
A 90-minute softball tryout, minute by minute
This is the shape most leagues settle on for a group of fifteen to thirty players. The numbers are a guide: shorten the rotations for a younger group, and lengthen the live portion for an older one.
| Time | What happens | Who runs it |
|---|---|---|
| 0:00 to 0:10 | Check-in, pinnies, medical forms confirmed, dynamic warm-up and a throwing progression that includes the shoulders, all together. | Registrar and one coach |
| 0:10 to 0:25 | Home to first and baserunning, two attempts each, slappers from their own start. | Two timers and a starter |
| 0:25 to 0:55 | Three rotations of ten minutes: infield, outfield, batting practice. Groups move by pinnie number. | One evaluator per station |
| 0:55 to 1:10 | Volunteer pitchers work the circle to catchers in full gear, with catchers timed to second. Everyone else takes a second round of swings or ground balls. | Pitching evaluator and a pitch counter |
| 1:10 to 1:25 | Live at-bats or a short scrimmage. The only place you see awareness and coachability under pressure. | Every evaluator, one eye each |
| 1:25 to 1:30 | Water, thank you, and exactly what happens next and when families will hear. | Head coach |
The seven softball stations, and how to run each
These are the stations the scorecard builder can add to the sheet, in the order they usually run. Delete the ones you are not testing: a station on the sheet that never happened leaves a blank that looks like a missing score.
- Home to first, timed. Two timers with stopwatches at first base and a starter at the plate. Each player runs twice from a swing or a bunt stance, and you record the faster time. Let left-handed slappers run from their own start, because they are moving as they make contact, and record that they did. Run it first, while legs are fresh and before throwing wears anybody out. What to score: Record the time as a time. It feeds baserunning, but it is not the same thing, and a slapper's time is not comparable to a right-handed batter's.
- Infield. Rotate players through every infield position in turn, with ground balls hit at the same speed to each, then a throw to first. Include a ball to the glove side, a ball to the backhand, a slow roller to charge and one bunt to field. What to score: Fielding, throwing, arm strength and awareness.
- Outfield. Hit the same three fly balls to every player: one in front, one over the shoulder, one to the side. Add a ball that drops short, and finish with a throw to a base. A coach at the base catches and gives the same target to everyone. What to score: First step, route, catch, and the throw.
- Batting practice. A fixed number of swings each, say eight to ten, from a coach or a machine at a distance suited to the age group, or off a tee for the youngest. Let slap hitters take some of their swings their own way. Make sure the next hitter waits behind a screen or fence in a helmet with a face mask. What to score: Hitting and bat speed. Note approach, and whether the player adjusts between swings.
- Pitching circle. Volunteers only. A proper arm warm-up, then a fixed small number of pitches to a catcher in full gear, with a coach watching the windmill from the side and a counter keeping the number. Ask each pitcher which pitches they throw and watch those. Stop at the first mention of soreness. What to score: Command, mechanics, composure and a change of pace. Record speed separately if you measure it.
- Catching. Full gear for everyone. Start with receiving thrown strikes, move to blocking balls in the dirt and balls that get away on a third strike, then time throws to second with a stopwatch from the pitch reaching the mitt to the ball reaching the glove at second. What to score: Receiving, blocking, pop time and how the player works with the pitcher.
- Live at-bats. Live at-bats against a volunteer pitcher or a short scrimmage, with runners on if you have the players for it, because that is when awareness shows. Keep it short and keep the bench small, so nobody stands for forty minutes. What to score: Awareness and coachability, and a second look at anything that looked different from the stations.
How many people you need
The usual way to wreck a tryout is to run it with too few evaluators and ask each to watch everything. A workable plan, by turnout:
| Players | Evaluators | Helpers | Notes |
|---|---|---|---|
| Up to 16 | 3 | 1 timer, 1 registrar | One evaluator per rotation station. Pitchers and catchers are scored by whoever has a free eye. |
| 17 to 30 | 4 or 5 | 2 timers, 1 registrar, 1 pitch counter | Add a dedicated pitching and catching evaluator. This is the size most sessions are. |
| 31 to 48 | 6 or more | As above, plus a field helper | Run two groups at the same time on two fields, or split into two sessions. One tryout field cannot take forty players. |
Two evaluators on every station is better than one, scoring independently, and impossible for most volunteer leagues. If you can only double up on one thing, double up on hitting, where opinions differ the most.
Softball tryout checklist
Most tryout problems start before the first player arrives. Pack and set up from this list the evening before, so the morning goes on watching players.
- Paperwork. A sign-in sheet, each player's registration and medical consent, one scoring sheet per evaluator with spares, and clipboards that will not blow away.
- Numbers. Pinnies or numbered stickers, and a master list of numbers to names that only the registrar holds.
- Timing. Two stopwatches for home to first, a third for catchers' pop times, and cones or base markers if the distances are not already laid out.
- Balls and bats. Softballs in the size your age group uses, enough for hitting, fielding and the circle, plus a spare bucket. A few approved bats to lend, and a tee for the youngest groups.
- Protective gear. Batting helmets with face masks in several sizes, a catcher's helmet, chest protector and leg guards for anyone who catches, a screen for the person feeding balls if you have one, and loaner gloves.
- The field. Bases down, the circle and batter's boxes clear, and the fence and dugout checked for hazards before anyone arrives.
- First aid and weather. A first-aid kit and ice, water for everyone, and the plan for rain or heat written down, with a phone that works.
- Afterward. A way to collect every scoring sheet before anyone leaves, and a short message ready that says when and how families will hear.
Pitchers and catchers: run them separately and keep it safe
- Make pitching voluntary and short. Warm up the arm, shoulder and hips properly, count every pitch, and stay well inside your league's limits for the age group. Limits are counted differently from league to league, in innings, pitches or days of rest, so use yours. Nobody throws through soreness.
- Catchers wear full gear. Helmet with mask and throat guard, chest protector and leg guards, for anyone who catches in a tryout, including the one who says it will only take a second.
- Pair pitchers with a catcher in gear. A pitcher throwing to an unprotected coach is a pitcher who cannot throw their normal pitch.
- Score what you can see. Mechanics, command, change of pace and composure, and receiving and blocking for catchers. Treat speed as a number to record, not a verdict.
- Watch the first pitch after a miss. Composure in the circle is easiest to see right after a walk or a pitch in the dirt, and it is one of the few things a tryout can show that a drill cannot.
Mistakes that make softball tryout scores wrong
- Judging from the scrimmage alone. A game gives a hitter two or three plate appearances and a fielder maybe one chance. It is the weakest evidence in the session.
- Letting the same evaluator watch the same station all day. They tire and drift, and a harsh evaluator on infield penalizes every infielder equally. Rotate them if you can.
- Hitting different fungos to different players. If one player gets a routine ground ball and the next a hard one, the sheet is measuring the coach. Hit the same ball to everyone.
- Scoring a slap hitter like a power hitter. A slapper wins with placement, speed and a first step toward the pitcher, and a sheet that only rewards a hard swing will undervalue the player. Score what the slap achieves and write it in the notes.
- Over-reading the run to first. Speed is one column of eight. A fast player who cannot catch is a fast player who cannot catch.
- Forgetting the players who are not pitchers. If your evaluators spend the session in the circle, thirty players get a half-scored sheet.
After the tryout
Average the independent sheets before anyone discusses a name, tell families privately and before the roster goes up, and keep the sheets until any appeal window has closed. The longer version, which applies to every sport, is the general tryouts and evaluation guide.
Once the teams exist, the paperwork is the registration form, the code of conduct and the equipment checkout.
Other sports, and the general version
This is the softball version. The general tryouts & evaluation works for any sport, and the softball forms and templates page lists the other 5 softball documents.
Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.
Common questions about softball tryouts
How long should softball tryouts be?
Ninety minutes is a sensible target for one age group of 15 to 30 players. Less than an hour does not give you enough swings and ground balls to tell players apart, and more than two hours is scoring fatigue, not skill. If you need a second session, score both and average them rather than treating the second as a tiebreak.
How many pitches should a pitcher throw at a tryout?
Keep it short, count every pitch, and stay well inside your league's limit for the age group. A few dozen pitches after a proper arm warm-up is enough to see mechanics, command and composure. Anyone who says their arm or shoulder is sore throws no more, and the coach does not ask twice.
Do we need to see every player pitch?
No, and for the youngest groups you should not try. Ask for volunteers and see them in the circle, with a catcher in full gear. A tryout that makes every player pitch creates a pressure that tells you about nerves, not about who can pitch.
What do we do about players without a glove or bat?
Keep a bag of loaner gloves, a few helmets with face masks and a couple of approved bats, and say in the announcement that you will have them. A tryout should not select for who owns the equipment.
What if it rains?
Decide the plan before the day and publish it: a time by which you will call it, a rain date, and how families will hear (email or text, not a Facebook post). A rained-out tryout with no stated plan produces forty phone calls.
More softball tools
The rest of the softball toolkit
Softball Registration Form
Bats, throws, slap hitting, pitching and catching experience, uniform sizes and jersey number choices, on a form for sign-up day.
Open the generatorSoftball Code of Conduct
Dugout, helmet and face mask, umpire and bat rules for players, and bleacher rules for parents, on one page with one signature.
Open the generatorSoftball Tryout Evaluation Form
A scoring grid for hitting, bat speed, fielding, arm strength, throwing and baserunning, with a table for home to first and pop times.
Open the generatorSoftball Player Evaluation Form
A mid-season report for a parent: softball skills against the age group, a pitching and catching section, and room for words.
Open the generatorSoftball Equipment & Uniform Checkout
Jersey, pants, visor, helmet with face mask, bat and catcher's gear, with condition, replacement cost and a return date.
Open the generatorPlaybook Logix
What happens after the softball tryout
Playbook Logix is registration, rosters, payments, schedules and team messaging for youth and adult sports, in one place. The scorecard decides who plays where. Playbook Logix takes over once the teams exist, and it can handle the sign-ups before them.
Take sign-ups for the tryout
Open the tryout as its own program with a birth-date window and a cap on spots, collect the fee if you charge one, and have every family give you the same information before they arrive.
How it worksBuild the teams from one pool
Registered players land in a single pool and you place them on teams afterward, so the rosters you build from your scorecard are the ones families see. A roster can hold players, coaches, managers and volunteers.
How it worksTell families what happens next
Post the results and next steps on the team message board, with an Acknowledge button to see who has read them. Email and text blasts for anything that cannot wait are on the paid plans.
How it worksThe Starter plan is free, and the iPhone and Android app is free on every plan. Anything described above as Coach plan and above needs a paid plan. See the plans or the mobile app.
After the tryout comes the roster
Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.