Free cheerleading template, no account
Free Cheerleading Tryout Evaluation Form & Scorecard
A cheer tryout is partly a performance and partly a safety check, and it is the one tryout where you are assigning a role as much as ranking a group: a strong base and a strong flyer are not competing for the same spot. Score stunting and tumbling only against what your program, its coaches and its governing body have cleared, and score the jumps, motions, dance and voice that make it a performance.
What each cheerleading criterion actually measures
The scorecard loads these nine columns. They are short labels, and the labels hide most of the judgment, so here is what an evaluator is looking at under each.
- Jumps. Technique and height in the jumps your program asks for, such as a toe touch, a hurdler or a pike: the preparation, the position in the air and a controlled landing. Score the form and not the flexibility alone, and give every athlete the same number of tries.
- Tumbling. Cleared skills only, scored on form, control and landing, standing or running. Score what the athlete shows on a skill they already do, and leave the cell blank for an athlete who tumbles none. Tumbling is one part of cheer, so keep it in proportion.
- Stunting. Group skills at cleared levels only: the role the athlete plays, the timing, the trust and the communication with the group. Score the athlete in the role and at the level they have been cleared for. Never ask for a stunt beyond what your program and its governing body allow.
- Motions. Sharp, tight, precisely placed arm and hand positions on the counts, with clean transitions. It is teachable, so score what an athlete shows after the motions are taught, and watch who stays on the counts.
- Dance. Learning and performing choreography: picking it up, staying with the counts and performing it with control. Teach a short combination and score on the second pass, since the first pass shows who has seen it before.
- Projection. Voice and presence: a clear, controlled cheer with the words understood. Score the projection and the clarity, not the personality. A quiet athlete can learn to project, and a loud one still has to be clear.
- Flexibility. The range of motion for the skills your program asks for, such as jumps and positions. Score what is shown today and note the potential. Flexibility is trainable, and no athlete should be judged on a range they have not had the chance to build.
- Showmanship. Facial expression, energy and performance quality, the part of cheer that is a performance. Score the ability to perform to an audience and to stay in the routine through a mistake, not how outgoing the athlete is.
- Coachability. The athlete who adjusts when shown something, not the one who nods. Correct one thing in a motion or a jump and watch who fixes it on the next try.
What to score once you split into groups
A skill that decides one role is noise on everyone else's sheet, which is why these sit apart from the general set. Role names vary by program, and fit within a stunt group is the coaches' decision, made on skills, trust and what the group needs, never on size or appearance. Pick a position in the builder and the scorecard columns rebuild themselves.
Base
Bases support and catch, so score grip and hand placement, timing, stability and communication with the group. Score the role at the level the athlete has been cleared for. The job is as much about trust and timing as strength.
- Grip and hand placement
- Leg and core strength
- Dip timing
- Stability under load
- Catching and cradling
- Communication
- Coachability
Flyer
Flyers are scored on body tension and control, balance, trust and timing, and a safe dismount. Confidence grows with trust, so notice who is steady and who is tense. How an athlete fits into a stunt group is decided on skill and the group.
- Body tension and control
- Balance
- Flexibility
- Trust and timing
- Safe dismount technique
- Confidence
- Coachability
Backspot
The backspot supports the stunt and watches the whole group, so score the load-in, the support, awareness of everyone in the group and calling the counts. A strong backspot sees the entire stunt, not only the flyer.
- Load-in technique
- Supporting the stunt
- Awareness of the whole group
- Catching responsibility
- Calling the counts
- Coachability
Tumbler
Score technique and form, landing control and readiness for the next progression, on skills the athlete is already cleared for. Never ask an athlete to try a skill they have not been cleared for to complete the sheet.
- Standing tumbling
- Running tumbling
- Technique and form
- Landing control
- Progression readiness
- Coachability
How to score a cheerleading tryout
A five point scale gives evaluators a consistent way to compare athletes across the same skills and the same age group. It is printed above the grid so every evaluator reads the same words, and the last column is an average, not a total.
| Score | What it means |
|---|---|
| 5 | Well above the group |
| 4 | Above the group |
| 3 | At level for this age group |
| 2 | Developing |
| 1 | Needs significant work |
- Agree on the 3 before anyone is scored. Have every evaluator watch the same few jumps, motions and cheers, and say out loud what a 3 looks like for this age group. A lot of the disagreement between evaluators is about where the middle is, not about the athletes.
- Score what you saw, when you saw it. Write the number before the next athlete steps in. Leave a cell blank for a skill the session never tested, such as stunting for an athlete who was not in a group. A blank costs an athlete nothing, because the average only counts what was scored.
- Score each column on its own. A strong tumbler should not lift a voice score, and a quiet cheer should not pull down jumps.
- Score independently, then average. Two evaluators who confer during the session produce one opinion twice.
- Score only what is cleared. A cell for tumbling or stunting is scored on cleared skills, and left blank otherwise. Never ask for a skill to fill a cell.
Counts are numbers, not scores
The scorecard has a second table beneath the scoring grid for the numbers a cheer tryout produces: jumps hit in a set, motions on the count, and the roles each athlete was considered for. They are there on purpose.
- Write the number, not a score. Three of three jumps landed is information. A 4 is an opinion about the jumps. Keep the information until you have seen the whole group.
- Decide what a 3 means for the age group first. Then convert, once, for everyone, the same way.
- Do not let a count decide alone. A tryout is one afternoon, and nerves change what an athlete shows. A count says less than the notes on how an athlete handled a correction.
- Check the birth date before you decide. In any age group the oldest athletes are almost a year older than the youngest, and the older ones often look stronger. Score the skill, and look at the birth date on the sheet before you judge an athlete who looks behind.
- Leave it blank if it was not measured. Not every group does every skill, and an empty cell is honest.
The seven stations the builder can add to the sheet, and the order they run in, are on the cheerleading tryouts guide, along with a ninety-minute schedule, a staffing plan and a safety plan.
Other sports, and the general version
This is the cheerleading version. The general tryout evaluation scoresheet works for any sport, and the cheerleading forms and templates page lists the other 5 cheerleading documents.
Playbook Logix provides customizable templates for informational and administrative use. They are not legal advice and will not meet the requirements of every organization, sport or jurisdiction. Review anything you intend to rely on with your own attorney or your insurance carrier, and check your league and state requirements.
Common questions
What should a cheerleading tryout evaluation form include?
The things you will actually see that day: jumps, tumbling, stunting, motions, dance, projection, flexibility, showmanship and coachability. Add a notes column and a row for each athlete. Keep anything counted, such as the number of jumps hit in a set, in a separate table as a raw number.
How do you score a cheer tryout?
On a five point scale that every evaluator reads the same way, scored independently and averaged afterwards. Agree out loud what a 3 looks like for the age group before anyone is scored, write each number before the next athlete steps in, and leave a cell blank for anything the session never tested, such as tumbling for an athlete who does not tumble.
Should a cheer tryout include stunting and tumbling?
That is your program's and its governing body's decision. If you run them, use only skills athletes have been cleared for, with the people, the matting and the levels your rules require, and never ask for something new. Many programs hold them in a separate, controlled session, and a tryout without them is still a tryout.
How do you assign flyers, bases and backspots?
The coaches decide, on skills, trust, communication and what the group needs, by watching athletes in a group, never on size or appearance. A strong base and a strong flyer are not competing for the same spot, so score each athlete in the role you are considering them for.
Should we score flexibility?
As what is shown today, with a note on potential. Flexibility is trainable, and an athlete should not be marked down for a range they have not had the chance to build. Score the jump or the position, not the athlete's body.
How many evaluators do we need?
At least two scoring independently, and the coaches who will spot or run any stunting on the day must be qualified for it under your rules. Average the sheets afterwards and do not let evaluators confer during the session.
Can we use this sheet to form squads rather than cut athletes?
Yes. Many programs place athletes on squads and into roles rather than cutting them. The same sheet works: average the scores, and use the Players to look at again line to flag the ones you want a second look at before squads are named.
More cheerleading tools
The rest of the cheerleading toolkit
Cheerleading Registration Form
Tumbling and stunting background, last season's level, uniform and shoe sizes, and injury questions, on a form for sign-up day.
Open the generatorCheerleading Code of Conduct
Cleared-skills, spotting, surface and injury rules for athletes, and distraction, filming and placement rules for parents, on one page with one signature.
Open the generatorCheerleading Player Evaluation Form
A mid-season report for a parent: cheer skills against the age group, a section for each role, and room for words.
Open the generatorCheerleading Tryouts & Evaluation Guide
A 90-minute run of show, seven stations from jumps to voice, a staffing plan, how to assign roles, and a safety plan.
Read the guideCheerleading Uniform & Equipment Checkout
Uniform set, warm-ups, bow and poms, with set number, size, condition and replacement cost, and a return date.
Open the generatorPlaybook Logix
What happens after the cheerleading tryout
Playbook Logix is registration, rosters, payments, schedules and team messaging for youth and adult sports, in one place. The scorecard decides who plays where. Playbook Logix takes over once the teams exist, and it can handle the sign-ups before them.
Take sign-ups for the tryout
Open the tryout as its own program with a birth-date window and a cap on spots, collect the fee if you charge one, and have every family give you the same information before they arrive.
How it worksBuild the teams from one pool
Registered players land in a single pool and you place them on teams afterward, so the rosters you build from your scorecard are the ones families see. A roster can hold players, coaches, managers and volunteers.
How it worksTell families what happens next
Post the results and next steps on the team message board, with an Acknowledge button to see who has read them. Email and text blasts for anything that cannot wait are on the paid plans.
How it worksThe Starter plan is free, and the iPhone and Android app is free on every plan. Anything described above as Coach plan and above needs a paid plan. See the plans or the mobile app. Nothing you type into the template above is sent to us, whether or not you ever sign up.
After the tryout comes the roster
Playbook Logix takes the part that starts once the team exists: registration, medical forms parents fill in on their phone, who has paid, and a roster that is the same in everyone's pocket. There is a free plan.